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 Chokeholds overused

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Chokeholds overused?
Yes
100%
 100% [ 8 ]
No
0%
 0% [ 0 ]
Total Votes : 8
 

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BabiixGurl
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PostSubject: Chokepoints overused   Fri Dec 21, 2007 12:18 am

Are Chokepoints overused? I see a lot of people using them. _ Especially if there's a city or something that has a lot of defence behind the bridge. Sure they work against Computers, but real people aren't has dumb as the AI. =P


Last edited by on Fri Dec 21, 2007 1:29 am; edited 1 time in total
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Ephraim225
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PostSubject: Re: Chokeholds overused   Fri Dec 21, 2007 1:22 am

Chokepoints are almost always abused. Even in non-AW games.

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SGD
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PostSubject: Re: Chokeholds overused   Fri Dec 21, 2007 1:32 am

Yes Forever and allways. That'll never get fixed.

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BabiixGurl
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PostSubject: Re: Chokeholds overused   Fri Dec 21, 2007 1:37 am

TheShiftingShadows wrote:
Yes Forever and allways. That'll never get fixed.

It will if there's no bridges on anymore maps. =P
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Master Knight DH
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PostSubject: Re: Chokeholds overused   Sun Dec 23, 2007 6:57 am

This is why Second Move (movement directly after attacking using any unused Movement Power) would be good with certain units. It would allow for more attacks on chokepoint guards. The units wouldn't necessarily be long range, but effectively are except for the firing over terrain and/or units part, providing they use it to retreat.

It was done in Nectaris, with two units, both having moderate at best defense: the MB-4 Lynx and MB-5 Rabbit. Lynx could move-range 2 fire-move but had shoddy ATK; and Rabbit could move-range 1 fire-move with high ATK. With either, you effectively had a Range 1 to AVG5 (average of 5) unit as long as both destinations (the space from where to attack and the space to move to after attacking) weren't occupied. Although that range could be reduced easily by terrain or enemy units.
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