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 Chokeholds overused

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4 posters

Chokeholds overused?
Yes
Chokeholds overused Vote_lcap100%Chokeholds overused Vote_rcap
 100% [ 8 ]
No
Chokeholds overused Vote_lcap0%Chokeholds overused Vote_rcap
 0% [ 0 ]
Total Votes : 8
 

AuthorMessage
BabiixGurl
Mech



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Number of posts : 35
Age : 31
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Registration date : 2007-12-15

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PostSubject: Chokepoints overused   Chokeholds overused Icon_minitimeFri Dec 21, 2007 12:18 am

Are Chokepoints overused? I see a lot of people using them. ¬_¬ Especially if there's a city or something that has a lot of defence behind the bridge. Sure they work against Computers, but real people aren't has dumb as the AI. =P


Last edited by on Fri Dec 21, 2007 1:29 am; edited 1 time in total
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Ephraim225
Battle Copter
Ephraim225


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Number of posts : 622
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Registration date : 2007-11-23

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PostSubject: Re: Chokeholds overused   Chokeholds overused Icon_minitimeFri Dec 21, 2007 1:22 am

Chokepoints are almost always abused. Even in non-AW games.
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SGD
Battle Copter
SGD


Male
Number of posts : 609
Age : 33
Location : The Shadows
Registration date : 2007-11-27

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PostSubject: Re: Chokeholds overused   Chokeholds overused Icon_minitimeFri Dec 21, 2007 1:32 am

Yes Forever and allways. That'll never get fixed.
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BabiixGurl
Mech



Female
Number of posts : 35
Age : 31
Location : Female Tank FTW. =D
Job/hobbies : =D
Registration date : 2007-12-15

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PostSubject: Re: Chokeholds overused   Chokeholds overused Icon_minitimeFri Dec 21, 2007 1:37 am

TheShiftingShadows wrote:
Yes Forever and allways. That'll never get fixed.

It will if there's no bridges on anymore maps. =P
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Master Knight DH
Artillery
Master Knight DH


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Number of posts : 149
Age : 38
Registration date : 2007-12-04

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PostSubject: Re: Chokeholds overused   Chokeholds overused Icon_minitimeSun Dec 23, 2007 6:57 am

This is why Second Move (movement directly after attacking using any unused Movement Power) would be good with certain units. It would allow for more attacks on chokepoint guards. The units wouldn't necessarily be long range, but effectively are except for the firing over terrain and/or units part, providing they use it to retreat.

It was done in Nectaris, with two units, both having moderate at best defense: the MB-4 Lynx and MB-5 Rabbit. Lynx could move-range 2 fire-move but had shoddy ATK; and Rabbit could move-range 1 fire-move with high ATK. With either, you effectively had a Range 1 to AVG5 (average of 5) unit as long as both destinations (the space from where to attack and the space to move to after attacking) weren't occupied. Although that range could be reduced easily by terrain or enemy units.
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PostSubject: Re: Chokeholds overused   Chokeholds overused Icon_minitime

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