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 Second Turn Advantage

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Ephraim225
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PostSubject: Second Turn Advantage   Mon Nov 26, 2007 4:31 am

That's right! There are, in fact, advantages to going second, but these advantages rarely have any impact in a game.

On this map, Blue automatically wins. Why? Well, air and naval units burn fuel every turn, so, eventually, Orange's sub will run out of fuel and crash. Land units just stop moving when they run out of fuel, but air and naval units crash. So avoid causing situations like this.
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SGD
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PostSubject: Re: Second Turn Advantage   Sun Dec 02, 2007 6:03 pm

Mark999 wrote:
That's right! There are, in fact, advantages to going second, but these advantages rarely have any impact in a game.

On this map, Blue automatically wins. Why? Well, air and naval units burn fuel every turn, so, eventually, Orange's sub will run out of fuel and crash. Land units just stop moving when they run out of fuel, but air and naval units crash. So avoid causing situations like this.

Well Explained. 9/10. You left something else out.
Remember this map.


Notice that there is a BM inf as a FTA counter. Well this is bad. (IT's a bad map as it is) Blue moon can easly win by Putting the inf. to capture the HQ and summon another one and combined them and such.
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