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Ephraim225
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PostSubject: Map submissions go here   Mon Jul 06, 2009 10:24 pm

Post your maps here.

Rules for submitting maps:

-The map must be 30x20 or smaller, because that's the limit in AW 1/2/DS. Any higher and it'll only be playable in AWDoR.
-Remember to post the enemy CO(s) for the map in all 4 games.
-No BH inventions. PLEASE.
-If you pre-deploy units, keep in mind if you pre-deploy a Neotank the map is AW 2/DS only and if you pre-deploy a unit new in AWDS then the map's AWDS only. AWDoR...something'll have to be worked out for that. Sad
-There's also some un-usable terrain you can't use like already-used-Silos and broken pipes, but that much was obvious, right?


Last edited by Ephraim225 on Sun Nov 01, 2009 11:01 pm; edited 1 time in total
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qzecwx
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PostSubject: Re: Map submissions go here   Wed Oct 07, 2009 3:04 am

I found a War Room style map I made some five years ago. It should be a little more complicated than your run-of-the-mill rush to the HQ. I thought I'd spruce it up a little and post it up for the zero people who still check up on this place. Razz
I've only tested it in AW2, so I honestly have no idea if it's fair in the other two games with the CO's listed.

Sock Island

AW1: Grit
AW2: Eagle
AWDS: Rachel
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Ephraim225
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PostSubject: Re: Map submissions go here   Wed Oct 07, 2009 4:47 am

I certainly want to give that map a try. Looks nice, I'll have it up in a jiffy.
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airob
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PostSubject: Re: Map submissions go here   Sun Nov 01, 2009 8:04 pm



wtfsilos
the map is only for AW2 and DS

IMPORTANT NOTE: DONīt PUT THAT PIPERRUNER, i had this map some time ago and decided to modify it a bit, didnīt remember pipepwners donīt exsit on AW2, and i forgot to remove it.. D:

well, BM is kanbei on both games.
the mapīs base count and all looks evened, and would require little skill to beat BM, however, the silos make the diffrence as they will significantly hinder your capturing phase.
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Ephraim225
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PostSubject: Re: Map submissions go here   Mon Nov 02, 2009 1:00 am

What about the Comm tower? Comm Towers aren't in AW2, either.
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airob
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PostSubject: Re: Map submissions go here   Mon Nov 02, 2009 1:01 am

o crap, well make it a DS map only
i kind of forgot what is from what AW. >_<
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Ultradc
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PostSubject: Re: Map submissions go here   Thu Nov 05, 2009 1:44 am

Wait a minute, Comm towers are in advanced wars days of ruin, so it is playable on days of ruin. You replace the pipeline with fire and pipe seams with meteors.
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Ephraim225
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PostSubject: Re: Map submissions go here   Thu Nov 12, 2009 8:31 pm

Okay, here's what I'll do: I'll put a note on the map's page to remove the piperunner and tower in AW2. That okay, Airob?
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Munby
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PostSubject: Re: Map submissions go here   Mon Nov 30, 2009 7:43 am

A map I made that took a while. Please tell me if this is good or bad, I really have no idea.
This is for Advance Wars 2.

|| |
VVV Link is in my next post.

Play against...

All: Andy


Last edited by Munby on Tue Dec 29, 2009 5:53 am; edited 2 times in total
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qzecwx
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PostSubject: Re: Map submissions go here   Mon Nov 30, 2009 2:36 pm

I haven't tried it yet, but it looks pretty easy. A six-day HQ capture is possible in theory with Sami and Sensei. Because the AI has three bases that are miles away from its HQ, it'll primarily use those and leave itself wide open.

Edit: Okay, first turn inf+APC doesn't work, but a fifth turn T-Copter+inf will work for Sami, if only because she can have a Victory March ready on day 9 or 10. Interestingly, the AI seems to prefer leaving the base by the bridge empty every turn instead of the ones by its HQ. If you just capture that and spam mechs from it, any CO should be able to clear this in under 20 days.
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Ephraim225
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PostSubject: Re: Map submissions go here   Tue Dec 01, 2009 12:58 am

What is with the Bomber out to the right? It really doesn't need to be there. I'll put up the map only if the Bomber is taken out. Is that fine by you, Munby?
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Munby
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PostSubject: Re: Map submissions go here   Wed Dec 02, 2009 10:18 am

Well, I suck too much to be able to beat it. XD
I put the Bomber there so you couldn't win by rout but i just realised it could run out of fuel... Yeah it's fine.

I just wanna change something on it.

http://img690.imageshack.us/img690/3264/stormydays.png

Ok, got it. Enjoy. Tell me if it's good. Very Happy

The point is, the Neotank and Rocket harass you until you can finish them off while the Mechs and some Infantry (from the bases) capture a few cities in you area. Sometimes the battle copters might come in and wipe you out if you're not prepared.


Last edited by Munby on Mon Mar 14, 2011 9:55 am; edited 3 times in total
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qzecwx
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PostSubject: Re: Map submissions go here   Wed Dec 02, 2009 2:46 pm

Hmm. That Neotank doesn't give you a whole lot of options for openings. I think it'll still be pretty smooth sailing once that's taken care of, though. I'll have to go try this.

Edit: Yup, just as anticipated. The first ten days or so are nasty, but once the SW corner of the map is stable, it's cake. I got 22 days with Hawke on my first try.
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Munby
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PostSubject: Re: Map submissions go here   Fri Dec 04, 2009 6:27 am

Thanks for putting it up. Smile
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Munby
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PostSubject: Re: Map submissions go here   Wed Mar 24, 2010 6:21 am

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SGD
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PostSubject: Re: Map submissions go here   Mon Aug 16, 2010 5:18 pm

Munby wrote:
http://img42.imageshack.us/img42/3628/cheeseislands.png
Hmm. I might give this a try. If It gets put in.

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ShadowMrTXLI
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PostSubject: Re: Map submissions go here   Fri Dec 23, 2011 2:36 am

All in one islands is a map that is eyze and fun. The enamy co in advance wars 1 and 2 is Andy and in Dual strike is Jake.
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Munby
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PostSubject: Re: Map submissions go here   Mon Dec 26, 2011 1:29 pm

wow just got an email from this website, completely forgot about it
nice map ^^^
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Ephraim225
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PostSubject: Re: Map submissions go here   Tue Jan 03, 2012 12:39 am

Ehh someone posted here? Well, I suppose I'll critique what we've got as long as I'm here...

Munby: There's only one entrance to the BH area meaning there's going to be a clump of units orange has to deal with. Meaning a long, drawn-out fight that takes time, not skill, to beat.

Shadow: Yours is playable, but it LOOKS bad. All the terrain is in clumps instead of spread out, not to mention large amounts of blank sea. I also imagine Sami's going to fly in Mechs to the BM HQ easily - though that's par for the course on most maps. I'll put it up if I feel like it :\
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