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 Coral Lagoon

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Rebel Yell
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Number of posts : 156
Age : 26
Location : Probably Lost
Job/hobbies : Yellow Comet Infantry Division
Registration date : 2007-12-17

PostSubject: Coral Lagoon   Sat Mar 26, 2011 11:45 am

Terrain Overview:



Non-Player Troop Placement:




- The Struggle for a Key Production Territory -

Fight indigenous Yellow Comet and Blue Moon Tribes for territory as you race against the ever growing threat of the Green Earth Army! Though both forces may have their sights set on Coral Lagoon, only one nation shall claim it!

Beware though, your occupational forces got here too late in the year, and are now in the face of monsoon season. Rain pours down mercilessly and endlessly onto your troops! As well as on the land and seas around them.

(MADE ONLY FOR ADVANCE WARS 2: BLACK HOLE RISING)

______________________
Commanders to Participate:

OS CO: Any (Though I like to use Nell personally.)

GE CO: Any

______________________
Rules of Engagement:

Fog: Off
Weather: Rain
Map: Normal
Funds: 1000
Turn: Off
Capt: Off
Power: On
Visuals: Any
______________________

Conditions of Victory

- Normal Conditions of Victory Apply
(Capture the Enemy's HQ or Route)
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Conditions of Defeat

- Normal Conditions of Defeat Apply
(HQ Capture or Routed)

*Note: The YC and BM Tribes provide a unique FTA Counter, as well as provides some story about military conquest, and how you're a dick for kicking them out of their homes to use their resources for your own personal gain.

So for immersion, story, and for kicks I made a quick guide to show you the social class of the units I placed on top of the neutral properties.

The Tribal Leader - Andy? (Blue Moon and Yellow Comet doesn't have an HQ and therefore doesn't have a CO to order them around day-to-day. Since they have no CO, the game provides them with one for the hell of it, and Andy is always the CO the game picks to fill in the blank.)

The Tribal Members - Infantry defending their homes (Cities)

The Tribal Warriors - Mechs guarding the assets. (Bases, Airports, Ports.)

The Wild Beasts - Neotanks making their nesting grounds. (Silos)

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SGD
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PostSubject: Re: Coral Lagoon   Mon Apr 04, 2011 1:07 am

Rebel Yell wrote:
So its simple who ever owns the 2 islands first wins because of air support.

9/10 For the normal map.
I wont talk about the Non-Player Troop Placement Thing though. Thats more of a war room type thing then normal maps.

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Ephraim225
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PostSubject: Re: Coral Lagoon   Mon Apr 04, 2011 7:05 am

Yeah, now that I look at it, this is really bad for a VS map since Green is closer to an Airport, not to mention the slow startup due to only having one Factory, NPC units just slow the game down and make this unplayable in DoR...yeah.

As a War Room map, it might be nice, though.
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Rebel Yell
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PostSubject: Re: Coral Lagoon   Mon Apr 04, 2011 9:47 pm

Funny, I was thinking of putting this in the War Room, but I didn't think it qualified. Laughing

EDIT: I used my mod powers for the first time ever, that felt, awesome.

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PostSubject: Re: Coral Lagoon   Thu Apr 14, 2011 7:23 pm

Anything that involves the AI in my opinion can be considered to be a War Room Map.
Unless it was design to be for a random story line. On a side note I propose that we could use a Campaign fourm where you can create maps for a campaign.

Also would you like this to be moved to War room Rebel? I belive you can do it yourself though.

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