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 Florana Coast

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Kai Hitaro
Ephraim225
Supernova
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Supernova
Infantry



Number of posts : 3
Registration date : 2009-06-27

Florana Coast Empty
PostSubject: Florana Coast   Florana Coast Icon_minitimeSat Jun 27, 2009 4:47 pm

Florana Coast FC2REVAMP_WING-2

This is one of my first maps I created on the map editor. I believe this map is an edited version of the original; regardless, this map has been playtested. Feel free to comment or give constructive criticism.
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Ephraim225
Battle Copter
Ephraim225


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Florana Coast Empty
PostSubject: Re: Florana Coast   Florana Coast Icon_minitimeSat Jun 27, 2009 7:35 pm

Well Green doesn't have a Port and Orange has one Base whereas Green has two.

Looks nice otherwise.
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Kai Hitaro
Missile
Kai Hitaro


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Number of posts : 263
Age : 32
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Job/hobbies : Graphic Artist
Registration date : 2009-01-20

Florana Coast Empty
PostSubject: Re: Florana Coast   Florana Coast Icon_minitimeWed Jul 01, 2009 1:26 am

I rate your FTA counter effect: 0/10

Orange Star has more cities to start with, and more funds, Green Earth doesn't have a Port, so why should Orange Star have one? Whomever plays this map as Orange Star is going to win. Hands down, every time.
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Kai Hitaro
Missile
Kai Hitaro


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Number of posts : 263
Age : 32
Location : If you want to know where I am call a psychic! If you're too lazy to do that just leave me a message
Job/hobbies : Graphic Artist
Registration date : 2009-01-20

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PostSubject: Re: Florana Coast   Florana Coast Icon_minitimeWed Jul 01, 2009 2:11 am

Sorry to have double posted, but I wanted to let everyone know that I adapted and fixed the map for AWBW. All noted problems have been edited.
Florana Coast (AWBW)

Code:
http://awbw.amarriner.com/prevmaps.php?maps_id=45736
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airob
Recon



Number of posts : 70
Registration date : 2009-07-01

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PostSubject: Re: Florana Coast   Florana Coast Icon_minitimeWed Jul 01, 2009 7:51 pm

iŽll just pass on what i put on the map


green earth having an extra base gives STA, an standard for countering FTA is an infantry
that capture a base faster than the other army, not another pre-owned base, in this case
you may make OS to have another pre-owned base(the one to the right , near the port) and
give the infantry to GE to capture properties faster(the port and/or airport)
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SGD
Battle Copter
SGD


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Number of posts : 609
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Registration date : 2007-11-27

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PostSubject: Re: Florana Coast   Florana Coast Icon_minitimeThu Jul 02, 2009 3:02 pm

Ren Hitaro wrote:
Orange Star has more cities to start with, and more funds, Green Earth doesn't have a Port, so why should Orange Star have one? Whomever plays this map as Orange Star is going to win. Hands down, every time.
I dont know about that ren. Green Earth has 2 bases and way more capture power to start.
Second Turn Advantage is present only because of the base difference. Also note that GE has A Airport right next to them. as OS has to go the middle to get the airport. This seems more suited to be a war room map then a normal map. GE is Eagle Hands down. lol
3/10 It just doesnt seem to fair to be a normal map.
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Ultradc
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Ultradc


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Job/hobbies : Advance Warzering. =)
Registration date : 2009-10-27

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PostSubject: Re: Florana Coast   Florana Coast Icon_minitimeSun Nov 01, 2009 3:02 am

This map is ok. 5/10
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Saturos
Infantry



Number of posts : 10
Registration date : 2010-05-29

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PostSubject: Re: Florana Coast   Florana Coast Icon_minitimeSun Jun 06, 2010 12:45 am

Well, I don't see that map bad at all. I like it. OS may start with a port, but GE can capture an airport in a few days, can capture properties quickly and get to the most-right factory quicker than OS. As someone wrote, it fits for a War Room map, it looks great and challenging to win Eagle being OS, so I give it a 9/10. I would only change the 2 connected shores in OS part to a bridge, but good job on that, for me.
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PostSubject: Re: Florana Coast   Florana Coast Icon_minitime

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