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Kyle Kurosaki
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PostSubject: Oceanic Box   Tue Nov 27, 2007 8:43 pm

Oceanic Box

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SGD
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PostSubject: Re: Oceanic Box   Tue Nov 27, 2007 11:56 pm

Way too Choke pointy on the inside area. Good FTA counter though. 4/10

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Kyle Kurosaki
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Number of posts : 86
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PostSubject: Re: Oceanic Box   Wed Nov 28, 2007 5:52 pm

>.< Thanks, I guess.
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Ephraim225
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PostSubject: Re: Oceanic Box   Tue Dec 11, 2007 8:12 pm

There's no way to make good use of additional piperunners. D'oh. 4/10
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Kyle Kurosaki
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PostSubject: Re: Oceanic Box   Tue Dec 11, 2007 8:21 pm

how come?
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Ephraim225
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PostSubject: Re: Oceanic Box   Tue Dec 11, 2007 8:23 pm

No one and I mean NO ONE will take a hit from the corner piperunners and the center pipe ring doesn't have any production facilities touching it.
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SGD
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PostSubject: Re: Oceanic Box   Tue Dec 11, 2007 8:37 pm

Mark999 wrote:
No one and I mean NO ONE will take a hit from the corner piperunners and the center pipe ring doesn't have any production facilities touching it.
So That Makes them usless and pointless and it's still chokepointy.
Extra: I'm Ahead in post again. lol

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