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 Smash ATs - oh my God!

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Master Knight DH
Artillery


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Number of posts: 111
Age: 24
Registration date: 2007-12-04

PostSubject: Smash ATs - oh my God!   Tue Feb 10, 2009 9:35 pm

Just how many ATs (Advance Techniques) are pulled off by fucking C-Sticking. You obviously can't do that on the 'chucks.

Seriously. C-Sticking really needs to be toned down in the next SSB, by being fully charged smashes, high startup time and all. There is no effort made with C-Sticking. I shut off Tap Jump because it just interferes with my ability to play the game by making attempts at up attacks sometimes result in jumps which I can do just fine with the C button, or the Y button on the GameCube controller. But C-Sticking is different; Smash attacks are already instantaneous for the fact that you have to mash the desired direction and A simultaneously. Aerials? Come on. Coo's movement in Kirby's Dream Land 3 was roughed up for a reason.

I wouldn't mind going back to Melee speed--heck, I'd like to see an aerial smashes mechanic even if it means 4 new moves for each character--but C-sticking's viability has GOT to go.
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