Competition Room­Home­Calendar­FAQ­Search­Register­Memberlist­Usergroups­Log in­Music
Log in
Username:
Password:
Log me on automatically at each visit: 
:: I forgot my password
Navigation
 Competition Room
 Index
 Memberlist
 Profile
 FAQ
 Search
Latest topics
» Fun Size
Today at 12:37 am by qzecwx

» Submit scores here.
Yesterday at 11:21 am by Ephraim225

» The 1000th message :D
Sat Nov 21, 2009 10:13 am by Ephraim225

» is this place alive?
Wed Nov 18, 2009 4:39 am by Ultradc333

» Map submissions go here
Fri Nov 13, 2009 6:31 am by Ephraim225

» Suggestions box
Thu Nov 12, 2009 5:18 am by Ephraim225

» CLICK HEER 4 MAP EDITORZ
Thu Nov 12, 2009 5:16 am by Ephraim225

» Hello.
Tue Nov 10, 2009 8:21 am by Colin_is_power

» X-Day
Sun Nov 08, 2009 4:54 am by Ephraim225

Search
 
 

Display results as :
 
Rechercher Advanced Search
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.Share | 
 

 Do you think that AW: DoR has improved naval warfare?

View previous topic View next topic Go down 

Do you think that AW: DoR has improved naval warfare?
 Yes
 No
View results
AuthorMessage
Ephraim225
Admin


Male
Number of posts: 374
Age: 17
Registration date: 2007-11-23

PostSubject: Do you think that AW: DoR has improved naval warfare?   Fri Jan 25, 2008 12:37 pm

Straightforward question.
Back to top Go down
View user profile http://awdesignroom.forumotion.com
SGD
Rocket


Male
Number of posts: 442
Age: 18
Location: The Shadows
Humor: Don't Ever Judge A Shadow By The Way He Looks.
Registration date: 2007-11-27

PostSubject: Re: Do you think that AW: DoR has improved naval warfare?   Sun Jan 27, 2008 6:13 am

Yep Defently

_________________
Advance Wars Kicks Ass!
My Name Is Shifty,
Hear It And Tremble!



Click here to level up my card!



Click here to level up my license!
Back to top Go down
View user profile http://www.youtube.com/profile?user=ShadowGamerDarkly
Master Knight DH
Artillery


Male
Number of posts: 111
Age: 24
Registration date: 2007-12-04

PostSubject: Re: Do you think that AW: DoR has improved naval warfare?   Sun Feb 03, 2008 9:12 am

It's unanimous: AWDoR has improved naval warfare. Not surprising, with a new cheap unit that can attack and transport infantry, cheaper units in general, Subs being dived when built,

I still have some issues with it:
1) Gunboats having ONE ammo. Instead of maybe two or--less likely--three.
2) Subs being ridiculously difficult to detect. Outside Fog of War, the only indications of so much as the existence of an enemy Sub as far as I'm aware are the sound that is made when it is built and the funds reduction of 20K--both meaning nothing in Fog of War. Driving by them should at least reveal them, and there should maybe be a sea unit that reveals hidden stuff without moving right next to them.
3) Battleships having too much range. TEN spaces. Move + Range Fire (with artillery fire) should be restricted to finishing Movement with at least 3 Movement Power left. (That way, the Battleship can move only 2 spaces and fire 5 spaces for a total of 7 total range.)
4) Aircraft Carriers' attack ability seriously nerfed and Aircraft Carriers not being able to do their job effectively enough for their cost. Okay, they can still build a(n) (overcomplicated) variant of the Attacker, and the Launching is done right. But Producing units still uses up the Carrier's turn and is limited to said (overcomplicated) Attacker variant.

Other than that, no real other issues with navy VS navy.
Back to top Go down
View user profile
Ephraim225
Admin


Male
Number of posts: 374
Age: 17
Registration date: 2007-11-23

PostSubject: Re: Do you think that AW: DoR has improved naval warfare?   Thu Feb 07, 2008 12:29 pm

Master Knight DH wrote:
It's unanimous: AWDoR has improved naval warfare. Not surprising, with a new cheap unit that can attack and transport infantry, cheaper units in general, Subs being dived when built,

I still have some issues with it:
1) Gunboats having ONE ammo. Instead of maybe two or--less likely--three.
2) Subs being ridiculously difficult to detect. Outside Fog of War, the only indications of so much as the existence of an enemy Sub as far as I'm aware are the sound that is made when it is built and the funds reduction of 20K--both meaning nothing in Fog of War. Driving by them should at least reveal them, and there should maybe be a sea unit that reveals hidden stuff without moving right next to them.
3) Battleships having too much range. TEN spaces. Move + Range Fire (with artillery fire) should be restricted to finishing Movement with at least 3 Movement Power left. (That way, the Battleship can move only 2 spaces and fire 5 spaces for a total of 7 total range.)
4) Aircraft Carriers' attack ability seriously nerfed and Aircraft Carriers not being able to do their job effectively enough for their cost. Okay, they can still build a(n) (overcomplicated) variant of the Attacker, and the Launching is done right. But Producing units still uses up the Carrier's turn and is limited to said (overcomplicated) Attacker variant.

Other than that, no real other issues with navy VS navy.


You're right, it is unanimous. Time for a new poll.
Back to top Go down
View user profile http://awdesignroom.forumotion.com
 

Do you think that AW: DoR has improved naval warfare?

View previous topic View next topic Back to top 
Page 1 of 1

Permissions of this forum:You cannot reply to topics in this forum
Advance Wars Design Room :: Announcements :: Archives-
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.