OK, I am going to try at one of these tutorial threads. Just for the record, I was to lazy to add the HQ's but I left a spot as to where they go.
When making a map you will need to make sure you do not put to many buildings on a map. The first problem to watch out for is pre-owned buildings.

If you notice, each player gets $21,000 of cash flow each day. You can buy one Mid Tank one day and a Neo Tank the next day and still have a flow of money. With a cash flow like that, Kanbai loses all weaknesses. And don't even get me started on how broken Colin can be. When making pre-owned buildings, you shouldn't have a cash flow greater of 2 tanks ($14,000) from the very star of the game.
Now for the second problem with buildings. Neutral buildings.

Who ever can reach those buildings first will have a BIG advantage. Almost winning the battle all together. Try to keep the PO building to N building ratio close to similar without making to many, like this one.
Give thanks to TheShiftingShadows for this one. Watch out for clusters of buildings. As you can see there is one bid cluster in the map above. Anyway, in my opinion, try not to put three buildings with in an infantry's (not mech) walking distance. It ok to cluster pre-owned buildings because you'll be wanting to defend those buildings as much as possible.

$4,000 cash flow from the star and another $4,000 to race for. Also, if you look in the War room you'll see similar maps like this.
Did I do alright? Did I fail to explain anything? Did I not explain something well enough?
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