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airob Mech
Number of posts: 31 Registration date: 2009-07-01
 | Subject: anyone here on AWBW?i Thu Jul 02, 2009 8:54 am | |
| i saw ren hitaro on AWBW, any of you have an account there for some games maybe? |
|  | | Master Knight DH Artillery

 Number of posts: 111 Age: 24 Registration date: 2007-12-04
 | Subject: Re: anyone here on AWBW?i Thu Jul 02, 2009 6:17 pm | |
| My answer is no. The metagame is imbalanced anyway, favoring boring old infantry+indirect spam. I know one user who has quit over the cheapness too. Somebody else around here may still be going to AWBW though. |
|  | | Ren Hitaro Artillery

 Number of posts: 127 Age: 19 Location: If you want to know where I am call a psychic! If you're too lazy to do that just leave me a message Job/hobbies: Graphic Artist Humor: Time is a great teacher, but unfortunately it kills all its pupils. Registration date: 2009-01-20
 | Subject: Re: anyone here on AWBW?i Thu Jul 02, 2009 6:31 pm | |
| Yeah, me. XD I think everyone else here quit though. Idk. |
|  | | SGD Rocket

 Number of posts: 442 Age: 18 Location: The Shadows Humor: Don't Ever Judge A Shadow By The Way He Looks. Registration date: 2007-11-27
 | Subject: Re: anyone here on AWBW?i Fri Jul 03, 2009 12:30 am | |
| | Ren Hitaro wrote: | | I think everyone else here quit though. Idk. |
I did have one but... I dont remember the password to mine. Ren's right though. I think everyone else quit. |
|  | | airob Mech
Number of posts: 31 Registration date: 2009-07-01
 | |  | | Master Knight DH Artillery

 Number of posts: 111 Age: 24 Registration date: 2007-12-04
 | Subject: Re: anyone here on AWBW?i Fri Jul 03, 2009 8:00 am | |
| Let me elaborate: *You need to spend more money than the guy who builds an Infantry and an Artillery alone to build an AA Tank, the cheapest unit that can OHK a lone Infantry on Roads. *Obviously, there will be a good deal more money available than just 7500G. So they will have any number of Infantry and covered Artillery. And of course they have reserves. *Infantry are needed to have properties in the first place. You can't tell me the spammer won't have them anyway. *The cheapest unit capable of OHKing the Artillery on Road is the MB Tank in Dual Strike or the Battlestation (War Tank) in Days of Ruin, at 16000G. That's too much money to get a preemptive strike on it, which you desperately need against it; or to zap ALL of the Artillery that will be around after the setup. *If you try to attack an infantry, you spend the liberty used, and it's VERY likely you get only that one liberty to strike at the same infantry. So you have to OHK it. Good luck. *Of course, the units that attacked get nixed by the Artillery. *Meanwhile, the Artillery sit in the backlines, so you'll have trouble reaching all of them in the first place. *Days of Ruin takes this to disgusting degrees. Infantry cost more, but Mechs, which can be used to further punish vehicles, cost less now, and Bikers have been added with no notable weakness barring terrain. *And of course if you don't fight this, you lose the center properties. If you do fight this, as indicated above, you end up with nothing to prevent the opponent from making you lose the center properties anyway. Without the center properties, you'll lose because you can build nothing but Mechs while drowning in spammed Bombers. Makes me wish Rondo of Swords's Route Maneuver System could be fit into AW.
Last edited by Master Knight DH on Fri Jul 03, 2009 8:08 am; edited 1 time in total |
|  | | SGD Rocket

 Number of posts: 442 Age: 18 Location: The Shadows Humor: Don't Ever Judge A Shadow By The Way He Looks. Registration date: 2007-11-27
 | Subject: Re: anyone here on AWBW?i Fri Jul 03, 2009 8:06 am | |
| A lot if most of the maps on AWBW are Symmetrical and have FTA Balance. But a lot are user made. Recon rush doesnt always work. You can ban certain CO's if you really want to in AWBW or you can turn off powers all together and just play your favorite. Also whats with the sudden talk about Days of Ruin? AWBW only uses Duel Strike rule set and CO's. EDIT due to MKDH post: That is using a co with no CO bonus like Andy right? |
|  | | Ephraim225 Admin

 Number of posts: 372 Age: 17 Registration date: 2007-11-23
 | Subject: Re: anyone here on AWBW?i Fri Jul 03, 2009 8:13 am | |
| The reason I'm not into AWBW is the load times can get very long later in each game when a lot of units/buildings are thrown around. And the game has to re-load EVERY TIME YOU MAKE A MOVE! Also, any map you make instantly gets shot down by "GR!T FR!3DLY!!!1!" and "FTA FTL!!!1!". Speaking of FTA, I'm not even sure if FTA is as bad as we thought. I'd rather suck it and play Blue's position with a turn order disadvantage than argue about whether a map needs a game-breaking infantry pre-deployed. Yes, I have seen maps where the pre-deployed infantry gives Orange Star the win. |
|  | | SGD Rocket

 Number of posts: 442 Age: 18 Location: The Shadows Humor: Don't Ever Judge A Shadow By The Way He Looks. Registration date: 2007-11-27
 | Subject: Re: anyone here on AWBW?i Fri Jul 03, 2009 8:16 am | |
| | Ephraim225 wrote: | | The reason I'm not into AWBW is the load times can get very long later in each game when a lot of units/buildings are thrown around. And the game has to re-load EVERY TIME YOU MAKE A MOVE! | If it was me I be more worried about how long it takes for the other player to make a move. It could take days for a player to make a move or even months depending on the player. |
|  | | Master Knight DH Artillery

 Number of posts: 111 Age: 24 Registration date: 2007-12-04
 | Subject: Re: anyone here on AWBW?i Fri Jul 03, 2009 8:20 am | |
| I don't think it matters if DoR is talked about anyway. To me at least, it basically has the same metagame anyway. Response to SGD's edit: yeah. But it doesn't change much. At least in DoR you get the MB Tank, but it still needs luck damage or a MAJOR boost to kill the Artillery. Especially CO-boosted Artillery not even having to be controlled by Brenner. I'm not sure it's worth the 12000G. |
|  | | Ren Hitaro Artillery

 Number of posts: 127 Age: 19 Location: If you want to know where I am call a psychic! If you're too lazy to do that just leave me a message Job/hobbies: Graphic Artist Humor: Time is a great teacher, but unfortunately it kills all its pupils. Registration date: 2009-01-20
 | Subject: Re: anyone here on AWBW?i Fri Jul 03, 2009 8:57 am | |
| | Master Knight DH wrote: | I don't think it matters if DoR is talked about anyway. To me at least, it basically has the same metagame anyway.
Response to SGD's edit: yeah. But it doesn't change much. At least in DoR you get the MB Tank, but it still needs luck damage or a MAJOR boost to kill the Artillery. Especially CO-boosted Artillery not even having to be controlled by Brenner. I'm not sure it's worth the 12000G. |
................WTF HOW DID DoR COME INTO THE CONVO? |
|  | | airob Mech
Number of posts: 31 Registration date: 2009-07-01
 | Subject: Re: anyone here on AWBW?i Fri Jul 03, 2009 11:51 am | |
| | Master Knight DH wrote: | Let me elaborate:
*You need to spend more money than the guy who builds an Infantry and an Artillery alone to build an AA Tank, the cheapest unit that can OHK a lone Infantry on Roads. . |
so you build something to kill the meatshields and then killed completeyl? 8000K can be used for 2inf + arty...something that would be the same strategy as the opponent, the best way to counter a meatshielded arty-tank advance is with another one, of course placing your units better
| Master Knight DH wrote: | *Infantry are needed to have properties in the first place. You can't tell me the spammer won't have them anyway. . |
donīt you have them too? why donīt you make your own inf+arty front? after all , if you have a good meatshielding and proper placement of units(better or equal than your opponent) he may well stay where he is making little damage while buidling a stronger army, or advance to you and meet his doom, you make it sounds like you use MD,neos, and megas to counter inf+arty,
| Master Knight DH wrote: | *The cheapest unit capable of OHKing the Artillery on Road is the MB Tank in Dual Strike or the Battlestation (War Tank) in Days of Ruin, at 16000G. That's too much money to get a preemptive strike on it, which you desperately need against it; or to zap ALL of the Artillery that will be around after the setup. . |
simple as this, war tanks-megatank(Dual strike) are useless,in every point of the word,they are useless, to OHKO an arty with a MD like you say, first you need to rush into the meatwalls(infantry) with posibly other units, also the MD is a bit weak in certain heavy terrained maps, where a tank spam is more efficitent, in fact, tanks are better than MD in a cost-effective status
| Master Knight DH wrote: | *If you try to attack an infantry, you spend the liberty used, and it's VERY likely you get only that one liberty to strike at the same infantry. So you have to OHK it. Good luck. . |
donīt expect to OHKO every units you see, thatīs why you need your own indirects, to attack more than once
| Master Knight DH wrote: | *Meanwhile, the Artillery sit in the backlines, so you'll have trouble reaching all of them in the first place.
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if you have a strong front army, nad itīs supposed you have to rush in, obviously youīre not goona try to beat a 4 infa+ 3arty wall with 4 tanks of yours
| Master Knight DH wrote: | *And of course if you don't fight this, you lose the center properties. If you do fight this, as indicated above, you end up with nothing to prevent the opponent from making you lose the center properties anyway. Without the center properties, you'll lose because you can build nothing but Mechs while drowning in spammed Bombers.
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what i understand here is that youīre opponent has the advantage of the inf+arty spam from the start, of course if your opponent start with advantage form the start donītexpect to win,but then again,if your oppoent does the inf+arty spam, why canīt you do the same but sooner?
you make it all sound like you counter indirects with directs,
SGD: most good maps in AWBW are symmetrical and are balanced, reckon rushes are made when the third-foruth-whatever base form the oppoent can be prevented from being captured in the early game with quick reckon, mostly being maps with lots of roads or playing as sturm
Ephraim225: yeah id o agree the reloading of the map is quite anoying sometime when the server is slow, but itīs not as it takes forever, also itīs a shame our some of our people on AWBW only comments are crappy, most of them are noobz that think a bit of experience makes them capable of flaming other new people, of course i point out any FTA problems but try to give a possible solution for it as well,luckily our new map searching engine display prevents noobz from saying stupid things anymore, andlcukily, most of thema re good comments nowadays and yes, FTA is as bad as it sounds, 8 moths of playing and 7 years of the AWBW people say a yes to this |
|  | | Master Knight DH Artillery

 Number of posts: 111 Age: 24 Registration date: 2007-12-04
 | Subject: Responses in Bold. Fri Jul 03, 2009 12:37 pm | |
| | airob wrote: | | Master Knight DH wrote: | Let me elaborate:
*You need to spend more money than the guy who builds an Infantry and an Artillery alone to build an AA Tank, the cheapest unit that can OHK a lone Infantry on Roads. . |
so you build something to kill the meatshields and then killed completeyl? 8000K can be used for 2inf + arty...something that would be the same strategy as the opponent, the best way to counter a meatshielded arty-tank advance is with another one, of course placing your units better Well, I sure can't use Recons to kill one of the Infantry without being shot at. Let alone 2.
| Master Knight DH wrote: | *Infantry are needed to have properties in the first place. You can't tell me the spammer won't have them anyway. . |
donīt you have them too? why donīt you make your own inf+arty front? after all , if you have a good meatshielding and proper placement of units(better or equal than your opponent) he may well stay where he is making little damage while buidling a stronger army, or advance to you and meet his doom, you make it sounds like you use MD,neos, and megas to counter inf+arty, I'd rather use *flexible* units than the big guns to do that. Anyway, if I use my own infantry in tandem with artillery, I might as well use Sturm against an even more competent Sturm player. Simply put, it doesn't work, it's just a hopeless war of attrition at best, and if I put my infantry in range of the Artillery, they will get zapped by the Artillery, leaving nothing to defend my Artillery. There is a reason why some people say "1, 2, 3, 4, I declare a Grit War, 5, 6, 7, 8, it becomes a stalemate."
| Master Knight DH wrote: | *The cheapest unit capable of OHKing the Artillery on Road is the MB Tank in Dual Strike or the Battlestation (War Tank) in Days of Ruin, at 16000G. That's too much money to get a preemptive strike on it, which you desperately need against it; or to zap ALL of the Artillery that will be around after the setup. . |
simple as this, war tanks-megatank(Dual strike) are useless,in every point of the word,they are useless, to OHKO an arty with a MD like you say, first you need to rush into the meatwalls(infantry) with posibly other units, also the MD is a bit weak in certain heavy terrained maps, where a tank spam is more efficitent, in fact, tanks are better than MD in a cost-effective status Who is saying bigger tanks are useful in the metagame? They were poorly balanced as my DoR rant talks about.
| Master Knight DH wrote: | *If you try to attack an infantry, you spend the liberty used, and it's VERY likely you get only that one liberty to strike at the same infantry. So you have to OHK it. Good luck. . |
donīt expect to OHKO every units you see, thatīs why you need your own indirects, to attack more than once They aren't moving their freaking Infantry into any of my Artillery. They're turtling. That's the whole point of the strategy.
| Master Knight DH wrote: | *Meanwhile, the Artillery sit in the backlines, so you'll have trouble reaching all of them in the first place.
|
if you have a strong front army, nad itīs supposed you have to rush in, obviously youīre not goona try to beat a 4 infa+ 3arty wall with 4 tanks of yours The Artillery actually gets to the battlefield fast enough. And infantry would already be near the battlefield because the spammer has them already from getting properties.
| Master Knight DH wrote: | *And of course if you don't fight this, you lose the center properties. If you do fight this, as indicated above, you end up with nothing to prevent the opponent from making you lose the center properties anyway. Without the center properties, you'll lose because you can build nothing but Mechs while drowning in spammed Bombers.
|
what i understand here is that youīre opponent has the advantage of the inf+arty spam from the start, of course if your opponent start with advantage form the start donītexpect to win,but then again,if your oppoent does the inf+arty spam, why canīt you do the same but sooner? I would be trying to beat the infantry+indirect spam, not create a stalemate.
you make it all sound like you counter indirects with directs, You should be able to. I play a game to have fun, not to get turtled to death. |
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|  | | airob Mech
Number of posts: 31 Registration date: 2009-07-01
 | Subject: Re: anyone here on AWBW?i Fri Jul 03, 2009 1:31 pm | |
| | Master Knight DH wrote: |
donīt expect to OHKO every units you see, thatīs why you need your own indirects, to attack more than once They aren't moving their freaking Infantry into any of my Artillery. They're turtling. That's the whole point of the strategy.
|
the first one to move his units in the range of the other is pron to lose, if he donīt put any of his on your range, force him to, menacing the opponent on capturing exposed properties or simple using and terrain at favor with more units(indirects whatever way to force him to) to actually lure him on you, any battle will actually end on one of the two trying to rush on the other, unless the map has a hell of a damn chokepoint
| Master Knight DH wrote: | if you have a strong front army, nad itīs supposed you have to rush in, obviously youīre not goona try to beat a 4 infa+ 3arty wall with 4 tanks of yours The Artillery actually gets to the battlefield fast enough. And infantry would already be near the battlefield because the spammer has them already from getting properties.
|
actually this point is true, then again, if he has his infatry near the center(or front) by that time, why wouldnīt you have yours in time to counter them? your artillery should be the same time as his, a balanced army of inf+arty+tank is needed actually arty+inf is weak in some cases of open maps, about a 50-60%of you units should be infantry, infantry is by far the best unit in the game, the rest is left for tank and arty, NOT JUST ARTY..
| Master Knight DH wrote: | what i understand here is that youīre opponent has the advantage of the inf+arty spam from the start, of course if your opponent start with advantage form the start donītexpect to win,but then again,if your oppoent does the inf+arty spam, why canīt you do the same but sooner? I would be trying to beat the infantry+indirect spam, not create a stalemate.
|
even then, a tank spam is not the right way of countering an inf+arty one, on a side note, bombers arenīt that good, they are pron to be like MD tanks, bombers are situational, as already said no map ends in stalemate unless the two have a freaking same strategy and skill, or the map is likely to be a stalemate, like the mentioned above big chokepoint, and if thatīs the case of the map, then the map is not good, so donīt blame the AWBW to be imbalanced for a map and not rather a generalization of all
| Master Knight DH wrote: | you make it all sound like you counter indirects with directs, You should be able to. I play a game to have fun, not to get turtled to death. |
i have seen this last argument many times, and not i already said, depending ont he map a 5-6 tile path is likely to be indirect+inf>direct a wide open 10-18 tiles map is direct+inf>indirect+inf...
actually the lifeblood of AW is the infantry, any player that donīt make good use of infa is going to lose, being as spammy as it may sound, infantry must be spammed in whatever case..and of course if the game gets turtled(which i think you mean "stalemate" or something like that) itīs for the reason of the hellish chokepoint or becasue none of the both players might want to end it, actuallty there is always a point where you may have better units in better placement, you use that to try to take out the enmy in one shot, but from the good players i fought there, none of them stalled the game until seeing who had more units that the other
on another side note: sturm is broken on heavy terrained maps, grit, kanbei ,colin,hachi and sensei are broken one every map you may encounter being as this : grit>kanbei>colin>sensei>hachi..so no wonder if you lost agains any of this COs using any other CO aside form these |
|  | | Master Knight DH Artillery

 Number of posts: 111 Age: 24 Registration date: 2007-12-04
 | Subject: Re: anyone here on AWBW?i Fri Jul 03, 2009 1:47 pm | |
| *sigh* Since I don't feel like arguing the individual points out right now, especially already being upset by how vile the opposite sex is by being freaking biased, I'll just show an image to make this simple:  That's Day 14 of a competitive battle. Tell me the damn wall isn't broken. |
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